Saturday, June 1, 2024

Dolomball: 20 yard line? Is that a thing that sounds exciting to sports people?

Got all excited with the new revisions, got everything together quickly, got a test with other players this afternoon (one of whom also played last time, so he was able to recognize the changes).  General agreement that it's better now than it was, still not totally solid but much closer.  Both of the other players liked all of the new actions I introduced, and the system of having two options on a card and needing to choose which one.  Need to streamline some of the rules or leave things for players to decide in the moment, rather than having lots of specific rules about uncommon situations.  Also need to streamline the simultaneous resolution - it's not entirely off the table, but in its current form it still leaves things kind of unclear and hard to keep track of at times.  But the testers did give me some good ideas for further refinements.  And it is at the point now where I can start shifting from messing with the core mechanic to refining what's there.  Although after the push the last couple of weeks I think I need to take a break from this one for a bit.  Maybe for the next couple weeks I can resume focusing on Neon Knights revisions...

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Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor change...