Saturday, June 1, 2024

Dolomball: 20 yard line? Is that a thing that sounds exciting to sports people?

Got all excited with the new revisions, got everything together quickly, got a test with other players this afternoon (one of whom also played last time, so he was able to recognize the changes).  General agreement that it's better now than it was, still not totally solid but much closer.  Both of the other players liked all of the new actions I introduced, and the system of having two options on a card and needing to choose which one.  Need to streamline some of the rules or leave things for players to decide in the moment, rather than having lots of specific rules about uncommon situations.  Also need to streamline the simultaneous resolution - it's not entirely off the table, but in its current form it still leaves things kind of unclear and hard to keep track of at times.  But the testers did give me some good ideas for further refinements.  And it is at the point now where I can start shifting from messing with the core mechanic to refining what's there.  Although after the push the last couple of weeks I think I need to take a break from this one for a bit.  Maybe for the next couple weeks I can resume focusing on Neon Knights revisions...

No comments:

Post a Comment

Just rip my lungs out, Jim

Massive overhaul on Werewolves of London after the last playtest, and then got to test the new version yesterday. New map - focusing on Inn...