I finally figured out how I want to implement the revisions based on my playtest a couple weeks ago, so I spent a good chunk of today working on that. Redid the cards once again, with the idea being that you get a couple of shorter moves instead of one longer one, plus a separate "special effect" that you can play whenever it's applicable (same effects as some of the cards I had before, but without feeling like you have to waste one because it's your only card with the right move distance or whatever the case might be). Rewrote the rulebook, got the new cards mostly set up, still need to make a couple more diagrams to go on the cards before I can make the new deck (I came up with a couple more special effects that weren't there before, replacing some of the ones I took out since they don't fit with this revision). And I also put in the moving barriers like I mentioned in my previous post. Really excited to see those in action.
Monday, January 20, 2025
Dolomball: updates 1/20/25 (no clever title)
Subscribe to:
Post Comments (Atom)
TtSR: recent updates
I've been making incremental changes and then solo testing for Tonight the Stars Revolt! over the last few weeks. It took me this lon...
-
My current board game project has existed for the past couple years under the title The Grand Expedition . It was the best I could think o...
-
Got inspired for something new this weekend, was hoping it would be one of those things that I could blast through in the span of a good wee...
-
Doing a lot of pondering about Scales since the last playtest, and I think I've figured out the core change I need to make. Instead of ...
No comments:
Post a Comment