Monday, January 20, 2025

Dolomball: updates 1/20/25 (no clever title)

I finally figured out how I want to implement the revisions based on my playtest a couple weeks ago, so I spent a good chunk of today working on that.  Redid the cards once again, with the idea being that you get a couple of shorter moves instead of one longer one, plus a separate "special effect" that you can play whenever it's applicable (same effects as some of the cards I had before, but without feeling like you have to waste one because it's your only card with the right move distance or whatever the case might be).  Rewrote the rulebook, got the new cards mostly set up, still need to make a couple more diagrams to go on the cards before I can make the new deck (I came up with a couple more special effects that weren't there before, replacing some of the ones I took out since they don't fit with this revision).  And I also put in the moving barriers like I mentioned in my previous post.  Really excited to see those in action.

No comments:

Post a Comment

Too many games, too little time

 Lots going on lately, across multiple games.  Here are the various updates for the last couple weeks: Werewolves of London got knocked out...