Saturday, October 14, 2023

Neon Knights - approaches, again

Finally got to do that test battle I was hoping for a couple weeks ago.  I had three players, only one of whom had any prior experience with Fate.  From my side of things it went more or less how I expected - while we were using the current rules it felt like I was struggling to determine what approaches the players should roll (even if one was obvious, which second one to add was usually less clear), and when we switched to default FAE approaches it was much easier to decide.  From the players' side, however, that wasn't the consensus (and this is why testing with other people is important, of course).  They didn't feel a big mechanical difference when we switched, but they really preferred the flavorful stat names over the FAE defaults.  Similar to what I had pointed out in my previous post but more emphatically so.  Coming away from that, it felt like my idea of adding a "cardinal virtue" Aspect wouldn't suffice, they really wanted to be rolling against Prudence or Wisdom or whatever every time.  So it seems like the next thing to try will be to tighten up the definitions of the "knightly" approaches to be clearer about which would apply when, and to cover more of the gaps where I feel like none of the current approaches fit as well as I would want.  I will also drop the "combine two" idea, which has not been satisfactory, although this will have some significant ripples that I will need to address right away.  So that'll be the next game update.

No comments:

Post a Comment

Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor change...