Thursday, October 5, 2023

Violet Moon - a small maybe-update

Most recent couple of tests have suggested that the gameplay overall is solid, but I'm still not sure about balance.  I already decided that a change I'm going to test out next time will be to drop the rule about yellow spaces being safe for villagers.  Hopefully that's enough to keep it even between the two sides, but if not, I thought of another change today that would be next in the queue to test - penalizing the Villager player for wrong guesses.  In the game narrative, this would be something like "everyone is suspicious of John and focuses on him, and the faeries take advantage of this confusion."  What it would look like in the mechanics, as I'm currently considering it, would be that if the Villager player tries to capture a piece that turns out to just be a villager and not a faerie, then the Faerie player gets to turn one of their basic move cards face up again.  So it's not a huge penalty for guessing wrong, but it is something.  I actually really like the idea, I feel like it puts more pressure on the Villager player in a way that fits with what I want the game to be, but there's also the risk of it pushing the balance too far in the Faerie player's favor and that's not what I want.  Oh well, more testing to do.

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Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor change...