This coming Tuesday will be a year since I started this blog, but Tuesdays are insanely busy for me these days so I'm going to do the retrospecting thing a couple days early, when I actually have time for it.
In the past year, here's what has happened with the games that I was already working on when I started:
- The Grand Expedition - renamed to Explorers of Legend. Had a couple rounds of testing which confirmed that it was too slow, and would need a serious rewrite to rectify that. I know what I want the rewrite to look like, but actually putting in the work is a daunting task. Currently back-burnered, let's call it medium priority.
- Neon Knights - first draft is complete, plus I got cover art. Playtesting has started and is moving at the usual pace of play-by-post. In-person playtesting has not happened yet. But hey, it's something.
- The Sum of Its Parts - I've tossed some ideas around, gotten a little closer to figuring out what this game should look like, but haven't done much with it really. Back burner, low priority.
I also had some new things that came along over the course of the year:
- Office Coffee - it started out as a dumb joke, and one quick weekend later it had turned into a complete dice-pool-building game. Has yet to be tested, most likely never will be (but if someone is really interested I wouldn't say no).
- Dwarven Guild of Engineers - within the span of the past year this went from a random idea in the back of my mind to a completed card game with an actual physical prototype (the only one I've made so far). Has had real legit playtesting with people outside of my immediate circle, and been very well received. This is my proudest achievement to date as an aspiring game designer. Recently submitted to a design competition, and once that's over and I've incorporated whatever feedback I get from the judges, it will be time for the long and arduous task of pitching to publishers...
- Under a Violet Moon - I don't remember how long ago I had the initial idea, but it's just in the last few weeks that I finally succeeded in turning it into a functional game. Have not yet tested it with anyone else, but I'm hoping to change that in the next month.
In my first post I gave my reasons for bothering with this blog as "a little bit advertising, a little bit soliciting feedback from my presumed audience and/or other designers, and a little bit holding myself more accountable." Here's how that has gone:
- advertising - since starting the blog I've gotten a bit over 500 hits, which is about 500 more than I expected to get, so that's cool. Mostly from North America or Europe, but also a handful each from South America, Asia, and Australia, so that at least proves that a lot of those 500 hits are not just me checking the blog from different devices. I have no idea if even a single one of those has led anyone to try one of my games, read draft rules, or even just make a mental note to check my stuff again later, but it's something.
- interaction - nope. Only one post has ever gotten comments, and that was because I was spamming the link in a lot of places and specifically asking people to answer my question on the blog page rather than in a dozen different forums because that would make it easier for me to keep track. Other than that I have never gotten any kind of feedback from anyone via this blog. Oh well, maybe next year.
- accountability - yes. It's not like I'm only continuing to design things so I have what to write about here, but there have definitely been times where I have a free hour, I'm debating between spending it on video games or on design work, and the winning argument is "I should have something I can talk about on the blog so my
zeroseveral readers don't think I'm lazy." And that push has really helped me. I don't know how quickly professional designers work, but when I started this I don't think I ever anticipated finishing as much as I did in this past year. Though to be fair, I also don't think I ever anticipated writing games as light as the ones I've done this year.
So, if you're still here, then I'll conclude by saying that so am I.