After my initial solo test of Under a Violet Moon, I've spent the past week coming up with new movement cards. Tested that out today, felt more satisfying than the initial test, ended with a Villager victory in 12 turns. No idea how accurate that is for real gameplay, given that hidden information is an important part of the game and I don't have a good way to simulate that when it's just me messing around on the computer. But it did give me an idea for how tricky the strategy is going to be for the Fae player, needing to balance between capturing enough villagers to have a chance at winning without giving away too quickly which characters are the secret fae. In any case, I at least verified that the basic mechanics are working how I want them to, so that's pretty satisfying. I just need to make sure it's also fun for anyone else besides me.
I also wrote up the basic text for the rulebook. It needs a few diagrams though, to explain the movement cards and how capturing works. Once I have that I think it will be ready to share. Maybe by the end of this weekend?
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