Saturday, February 11, 2023

Keep on moving

 Burst of inspiration hasn't faded just yet - in between various non-game things today, I also spent a chunk of time making movement cards for Under a Violet Moon, and a little time on character tokens as well.  I think I have enough now to put together a proof-of-concept prototype; not the full game, but enough that I at least know it works more or less how I want it to.  One thing that does worry me is the risk of the game deteriorating into endless walking in circles around the board, and right now I'm not sure how well I'm going to be able to spot that, or to fix it if I do.  But I'll see how it works with the dozen cards I came up with so far, and then adjust once I have any idea how this thing looks on the table and not just in my head.

 

EDIT (because I don't feel like writing a separate post for this): proof of concept is successful, and to me messing with it by myself it does feel like there's interesting strategy here.  I'm also quickly spotting that I need a lot more variety in the movement cards, because with the dozen different ones so far it's still really hard to move anyone where you want them.  But at least I can be confident that once I do come up with a bunch more I will have a fun game at the end of t.

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