Monday, August 19, 2024

Neon Knights - revisiting the basic stats

Recurring feedback that I've gotten from readers is that, since I'm pitching this game as "heavy metal," they want to feel that in the rules.  And in particular, in the PCs' core stats.  The knightly virtues that I have there right now do the job well enough for covering different kinds of actions but not for conveying the desired tone of the game.  After a lot of back and forth, and a lot of beating my head against various proverbial walls, I've maybe finally solved this one.  Here they are:

You act with ...
Passion when your emotional intensity is front and center
Restraint when you carefully collect information and balance risks and rewards before taking action
Instinct when you go with your gut and don't bother waiting for confirmation
Sleight when you use stealth, subterfuge, or misdirection
Accord when you act on your understanding of others around you
Force when you rely on the raw strength of your body or mind

I don't think it makes to continue calling them Virtues.  I could go back to Approaches, which is the default term from Fate Accelerated, but that also lacks flavor.  Maybe this will be the next big annoying thing for me to resolve?

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Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor change...