Well, exciting for me at least. The new thing I'm trying after the last playtest is to put two different effects on each card, and you choose which one to use when you play the card (rotating it to indicate your choice - you have to commit before everyone reveals their actions for that turn). Some of the cards just have a couple different basic options on them, others will have a basic option on one half, and the other half is stuff like being able to maneuver multiple pieces toward a target area, or reaching extra far to block an opponent's throw, or whatever other stuff I can think of. I don't know how soon I'll have the new version ready, but hopefully it's not too long of a wait before the next test game...
Thursday, May 23, 2024
Dolomball - exciting developments
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Dolomball - a new season
PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball. I ran a test game with some minor change...
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My current board game project has existed for the past couple years under the title The Grand Expedition . It was the best I could think o...
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I haven't been doing much design work per se in the last couple of weeks, for this game or any of my others. What I have been doing la...
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I did a solo test today with some changes based on the playtest from a couple of weeks ago. Specifically: Everything moves on the lines of ...
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