I swore that I would get some game writing done over the long weekend, and I actually did. Nothing exciting, but I made some progress fleshing out a few sections of Neon Knights to get it closer to my minimum threshold to put out a playtest draft. I think all that's left at this point is to beef up the chapter on setting description, clean up a few rule discrepancies, and stat up some sample bad guys. There's still a lot more to go before the book is complete, but those three things would be enough for me to be satisfied that I can start running playtests and publicly sharing this draft.
There was one other design-related thing I did over the weekend. For a while I've been pondering how to write a game around a certain IP, and this weekend I got an outline together for how it might be doable. I don't want to say more until I contact the IP creator and get the green light to move forward with it, and I'm not going to do that until after New Year's at the very least. But since part of the reason for this blog existing is to keep myself accountable, I have to at least acknowledge that this is where a chunk of my time went.
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