Wednesday, November 30, 2022

EoL: reducing downtime

 I was reading this blog post about decreasing downtime in games, and someone shared an idea in the comment section that really hit me - reward players for things that happen on someone else's turn, not just their own.  I think that would fit perfectly with the redesign I've been working on, and what I mentioned in my previous post about giving each team a more limited set of abilities but getting them to emphasize the theme more.  So the idea here is that each team will have an ability that gives them a bonus during their next turn if another player did something that fits with your team's theme.  For example, the Eyes of the Earth (the "rangers and druids" team) would get a bonus whenever another player draws an Exploration card in a forest, while the Guardians of the Hearth (the "defend our homeland" team) would get a bonus whenever another player interacts with a Threat anywhere on the board.

That's what I've got for now.  More news to come, sooner or later...

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Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor change...