Design work has largely been paused lately, but I'm still around. I'm going to be demoing Dwarven Guild of Engineers in the Unpub room at PAX Unplugged next month, so most of my energy lately has been focused on promotional materials for that - a flyer describing several of my games, plus a demo video for DGE specifically (I think it's a simple enough game, but some people like to see videos, and some publishers specifically request them).
Video is at https://youtu.be/XTVPZou0NSY if you want to watch it, by the way.
Besides that, I've been thinking on-and-off about The Sum of Its Parts. Haven't gotten very far with it, but I'm pretty much settled on the basic task resolution mechanic, and thinking that I should adapt the Carta system (as seen in a bunch of games on itch.io) for exploration. Maybe even take it a step further and go fully GM-less, though I'm not sold on that yet. Maybe GM-optional.
That's it for the moment. I'm not sure if I'll have much more in the next month, but we'll see what happens.
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