It's been a few more rounds of tinkering, solo testing, and tinkering some more, but I think I got Tonight the Stars Revolt! up to where I want it - ready to start testing with other people. Solo testing with the current iteration felt suitably tense, with a lot of back-and-forth swings between the humans or the aliens having the upper hand, and that was very much how I want it to feel. There's still a lot to figure out, most notably whether combat is going to be based on static numbers or if there will be any randomization, but that's what further testing is for. At least now I got it up to where I can start doing that, maybe as soon as next weekend.
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TtSR playtest report
Made some more changes over the past week, had a playtest today, and both players were clamoring for more at the end. Comments included ...
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My current board game project has existed for the past couple years under the title The Grand Expedition . It was the best I could think o...
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Finally got Tonight the Stars Revolt in shape for another public playtest, after several rounds of solo testing and various revisions comi...
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Got inspired for something new this weekend, was hoping it would be one of those things that I could blast through in the span of a good wee...
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