It's been a few more rounds of tinkering, solo testing, and tinkering some more, but I think I got Tonight the Stars Revolt! up to where I want it - ready to start testing with other people. Solo testing with the current iteration felt suitably tense, with a lot of back-and-forth swings between the humans or the aliens having the upper hand, and that was very much how I want it to feel. There's still a lot to figure out, most notably whether combat is going to be based on static numbers or if there will be any randomization, but that's what further testing is for. At least now I got it up to where I can start doing that, maybe as soon as next weekend.
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TtSR: recent updates
I've been making incremental changes and then solo testing for Tonight the Stars Revolt! over the last few weeks. It took me this lon...
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Doing a lot of pondering about Scales since the last playtest, and I think I've figured out the core change I need to make. Instead of ...
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