It's been a few more rounds of tinkering, solo testing, and tinkering some more, but I think I got Tonight the Stars Revolt! up to where I want it - ready to start testing with other people. Solo testing with the current iteration felt suitably tense, with a lot of back-and-forth swings between the humans or the aliens having the upper hand, and that was very much how I want it to feel. There's still a lot to figure out, most notably whether combat is going to be based on static numbers or if there will be any randomization, but that's what further testing is for. At least now I got it up to where I can start doing that, maybe as soon as next weekend.
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TTSR - first playtest
Had my first open playtest today for Tonight the Stars Revolt! It went about as well as could be expected, by which I mean the players li...
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My current board game project has existed for the past couple years under the title The Grand Expedition . It was the best I could think o...
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Spent some time today fleshing out rules or equipment, as well as some basic descriptions for default gear ("default" here meanin...
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I finally figured out how I want to implement the revisions based on my playtest a couple weeks ago, so I spent a good chunk of today workin...
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