Sunday, May 18, 2025

Scales: I thought you said this game was about dragons?

Had a Scales playtest today, with more complete rules than last time but still feeling very first draft.  Got lots of good feedback on different ways to go with the mechanics, but this one hit me the hardest - if the game pitch says that it's about dragons learning to play instruments, then why don't they do anything draconic in the game?  You'd think I would have seen that one coming after my early tests with Werewolves where players complained that they weren't doing anything wolfy.  And this comment is 100% correct.  If the game is going to be about dragons, then there should be something in it (besides just artwork) so it feels like you are playing as dragons and not just generic characters.  Magic, or breath weapons, or flying, or... something.

So what is that going to look like?  No idea yet.  Playtest just finished a few minutes ago, I need time to digest everything.  Hopefully my next post here will be to announce that I've figured it out (and maybe sooner than another month?).

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