First playtest for Scales today, just a bare bones setup to make sure the basic mechanics work. And basically they did. Players liked the overall system of improving their various musical stats, and the competing needs of solo practice to improve personal stats vs group practice to improve the band's stats. And the final battle mechanic seemed to work well enough for now at least. They felt like there wasn't enough information in the game to make meaningful decisions, which is what I expected for this 0.1 alpha test, and we had a good discussion afterward for different features that should help with that. I especially liked a suggestion they had for adding information - put some of the stat icons on the backs of the opponent cards, indicating what each opponent's strongest and weakest stats are but without saying which is which.
So, next steps for this game:
- Make more opponent cards
- Decide between the suggestion above, or my original idea of letting players reveal the opponent any time they want but that incurs a penalty for the rest of the game (ultimately I should probably test both variants and see what goes better)
- Re-balance the stats for the different instruments
- Come up with characters that have unique abilities (and maybe secondary goals?) so each player can pick one of those to then combine with whichever instrument they choose