Monday, January 5, 2026

The Sorcerer's Apocalypse

Got inspired for something new this weekend, was hoping it would be one of those things that I could blast through in the span of a good weekend but I was also fighting off a cold so that slowed me down.  So now I have a rough outline of a new RPG setting, and maybe enough of the details figured out, but definitely still a lot of actual writing to do.

The Sorcerer's Apocalypse is set in present-day Earth, except that magic suddenly appeared one day and now we are in the middle of the whole world falling apart as everyone struggles to deal with this.  There's random wild magic happening everywhere, and also some people have developed the ability to use magic but haven't yet figured out how to control it very well.  The PCs are all new magic users and are working to help their communities survive through the current chaos while trying to control their new powers and keeping themselves safe from the various anti-magic factions around them.

Probably no surprise to anyone, I'm doing this in Fate (although the full system this time, rather than Accelerated Edition).  Current plan for working magic into the rules is to add it as its own skill, which everyone has at 0 at the start of the game, and also that everyone has to take an Aspect that describes what kind of magic they can do (and gives an idea of what kinds of unwanted effects they'll get on a compel).  Still need to reread the relevant Fate materials to see what other ideas this might give me.

So that's that in a nutshell.  I'm aiming for the finished product to be 5-10 pages.  Might be done in a month, realistically?  Of course I'll post again here when it's up on DriveThru. 

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The Sorcerer's Apocalypse

Got inspired for something new this weekend, was hoping it would be one of those things that I could blast through in the span of a good wee...