Sunday, January 5, 2025

Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor changes following from the previous playtest, six months ago, and it looks like I'm moving in the right direction of having a good fast-paced strategy game but I'm not there yet.  Got some good ideas from today's game though, for some more radical changes that I think will take it much further.  Both of the test players agreed that the most fun aspect of the game in its current form was ricocheting, so that needs to get amped up next time.  Current idea is to add a few straight panels which start out in the middle of the board but which players can rotate and shift during the game to block opponents or set themselves up for fun trick shots.  I'm looking forward to seeing how that one works out.

Other ideas brewing as well, but I'll wait until after the next test to talk about those.

Dolomball - a new season

PAX is over, Werewolves is in competition limbo, so I'm finally back to focusing on Dolomball.  I ran a test game with some minor change...